Job Description
Summary
We are looking for an engineer to join the Apple Silicon GPU Driver Prototyping Team, which is responsible for exploring and prototyping future GPU features.
The ideal candidate will have a passion for GPUs, rendering techniques, graphics/compute APIs and won’t be afraid to get down into the low level details of the GPU architecture in order to prototype those features.
Description
Whether it is Metal 3, ray tracing, mesh shaders, rendering techniques, we keep exploring all aspects of the graphics and compute pipeline to build future GPU features.
You will collaborate with industry experts across Apple to design future generations of the Metal API, shading language, and Apple Silicon graphics processors. You will apply your knowledge of computer graphics to imagine and bring to life exciting new GPU features.
Minimum Qualifications
- Understand graphics and compute pipeline
- GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL
- Programming and debugging skills and knowledge of C/C++
- Knowledge of real-time graphics algorithms and machine learning is a plus
- Excellent written and oral communication skills
Preferred Qualifications
- Understand graphics and compute pipeline
- GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL
- Programming and debugging skills and knowledge of C/C++