Job Description
Summary
Description
• Implement and productize state of the art rendering methods.
• Iterate and refine your prototypes with cross-functional feedback from technology and design groups.
• Present your demos at internal events and start influencing Apple’s product roadmap.
Minimum Qualifications
- C/C++ programming skills.
- Knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
- Experience with graphics rendering algorithms.
- Relevant coursework/projects in Computer Graphics or Computer Architecture.
- B.S. degree and minimum of 3 years of relevant experience.
Preferred Qualifications
- Experience with 3D Gaussian Splatting and / or Nerf rendering.
- Experience with Objective-C and Swift languages.