Job Description
- Instructional load will include all levels of course work:
- ART 150 Drawing for Animators
- ART 210 Introduction to 3D
- ART 211 Traditional Animation
- ART 311 3D Modeling, Texturing, Lighting, and Rendering
- ART 312 3D Animation, Rigging, and Simulation
- ART 313 Animation: Specialty
- ART 314 Experimental Techniques
- ART 315 Character Design
- ART 319 Compositing and Motion Graphics
- Other teaching duties based on programmatic need and the expertise of the faculty hired individual may be assigned, including advanced courses in Animation Production, Illustration, Game Art/Design, and/or Visual Effects
- Demonstrated commitment to student success initiatives, including mentorship and curricular innovation
- Special projects and events (exhibitions/festivals, community events and workshops, student/alumni engagement, etc.)
- Service to the School of Art, College of Fine Arts, and university
Salary and benefit packages for this position are competitive, with salaries for this opportunity beginning at $50,000 annually.
Job Function:
- Instructional load will include all levels of course work:
- ART 150 Drawing for Animators
- ART 210 Introduction to 3D
- ART 211 Traditional Animation
- ART 311 3D Modeling, Texturing, Lighting, and Rendering
- ART 312 3D Animation, Rigging, and Simulation
- ART 313 Animation: Specialty
- ART 314 Experimental Techniques
- ART 315 Character Design
- ART 319 Compositing and Motion Graphics
- Other teaching duties based on programmatic need and the expertise of the faculty hired individual may be assigned, including advanced courses in Animation Production, Illustration, Game Art/Design, and/or Visual Effects
- Demonstrated commitment to student success initiatives, including mentorship and curricular innovation
- Special projects and events (exhibitions/festivals, community events and workshops, student/alumni engagement, etc.)
- Service to the School of Art, College of Fine Arts, and university
Minimum Experience:
- MFA in Animation or related field from an accredited institution by date of appointment OR:
- Five years of documented industry experience in Animation or related field.
Preferred Experience:
- Eight months (one academic year) of teaching experience at the college level
- Expertise in Autodesk Maya, Substance 3D Painter, Zbrush, Adobe Photoshop, Adobe After Effects, and/or Unreal Engine
At Ball State University, we recognize inclusive excellence as an integral endeavor to fulfill our University’s mission and our strategic plan. We recruit, support, and retain a diverse population of students, faculty, and staff. We encourage and reward diversity of thought. We promote a work environment that encourages and rewards innovation and creativity. We pledge to keep Inclusive Excellence at the highest level of institutional importance and as a foundation in all that we strive to do. Our over-arching goal for Inclusive Excellence is to adopt a university-wide Inclusive Excellence approach to academic, administrative support, and service functions of the university. We believe Inclusive Excellence must be infused in every step we take.